23.1. turtle — Turtle graphics
23.1.1. Introduction
Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966.Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an import turtle, give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures can easily be drawn.
The turtle module is an extended reimplementation of the same-named module from the Python standard distribution up to version Python 2.5.
It tries to keep the merits of the old turtle module and to be (nearly) 100% compatible with it. This means in the first place to enable the learning programmer to use all the commands, classes and methods interactively when using the module from within IDLE run with the -n switch.
The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses tkinter for the underlying graphics, it needs a version of Python installed with Tk support.
The object-oriented interface uses essentially two+two classes:
- The TurtleScreen class defines graphics windows as a playground for the drawing turtles. Its constructor needs a tkinter.Canvas or a ScrolledCanvas as argument. It should be used when turtle is used as part of some application.The function Screen() returns a singleton object of a TurtleScreen subclass. This function should be used when turtle is used as a standalone tool for doing graphics. As a singleton object, inheriting from its class is not possible.
All methods of TurtleScreen/Screen also exist as functions, i.e. as part of the procedure-oriented interface.
- RawTurtle (alias: RawPen) defines Turtle objects which draw on a TurtleScreen. Its constructor needs a Canvas, ScrolledCanvas or TurtleScreen as argument, so the RawTurtle objects know where to draw.Derived from RawTurtle is the subclass Turtle (alias: Pen), which draws on “the” Screen instance which is automatically created, if not already present.
All methods of RawTurtle/Turtle also exist as functions, i.e. part of the procedure-oriented interface.
To use multiple turtles on a screen one has to use the object-oriented interface.
Note
In the following documentation the argument list for functions is given.
Methods, of course, have the additional first argument self which is
omitted here.
23.1.2. Overview of available Turtle and Screen methods
23.1.2.1. Turtle methods
- Turtle motion
-
- Move and draw
- Tell Turtle’s state
- Setting and measurement
- Pen control
-
- Drawing state
- Color control
- Filling
- More drawing control
- Turtle state
-
- Visibility
- Appearance
- Using events
- Special Turtle methods
23.1.3. Methods of RawTurtle/Turtle and corresponding functions
Most of the examples in this section refer to a Turtle instance called turtle.23.1.3.1. Turtle motion
- turtle.forward(distance)
- turtle.fd(distance)
Parameters: distance – a number (integer or float)
>>> turtle.position() (0.00,0.00) >>> turtle.forward(25) >>> turtle.position() (25.00,0.00) >>> turtle.forward(-75) >>> turtle.position() (-50.00,0.00)
- turtle.back(distance)
- turtle.bk(distance)
- turtle.backward(distance)
Parameters: distance – a number
>>> turtle.position() (0.00,0.00) >>> turtle.backward(30) >>> turtle.position() (-30.00,0.00)
- turtle.right(angle)
- turtle.rt(angle)
Parameters: angle – a number (integer or float)
>>> turtle.heading() 22.0 >>> turtle.right(45) >>> turtle.heading() 337.0
- turtle.left(angle)
- turtle.lt(angle)
Parameters: angle – a number (integer or float)
>>> turtle.heading() 22.0 >>> turtle.left(45) >>> turtle.heading() 67.0
- turtle.goto(x, y=None)
- turtle.setpos(x, y=None)
- turtle.setposition(x, y=None)
Parameters: - x – a number or a pair/vector of numbers
- y – a number or None
Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle’s orientation.
>>> tp = turtle.pos() >>> tp (0.00,0.00) >>> turtle.setpos(60,30) >>> turtle.pos() (60.00,30.00) >>> turtle.setpos((20,80)) >>> turtle.pos() (20.00,80.00) >>> turtle.setpos(tp) >>> turtle.pos() (0.00,0.00)
- turtle.setx(x)
Parameters: x – a number (integer or float)
>>> turtle.position() (0.00,240.00) >>> turtle.setx(10) >>> turtle.position() (10.00,240.00)
- turtle.sety(y)
Parameters: y – a number (integer or float)
>>> turtle.position() (0.00,40.00) >>> turtle.sety(-10) >>> turtle.position() (0.00,-10.00)
- turtle.setheading(to_angle)
- turtle.seth(to_angle)
Parameters: to_angle – a number (integer or float)
standard mode logo mode 0 - east 0 - north 90 - north 90 - east 180 - west 180 - south 270 - south 270 - west >>> turtle.setheading(90) >>> turtle.heading() 90.0
- turtle.home()
- Move turtle to the origin – coordinates (0,0) – and set its heading to
its start-orientation (which depends on the mode, see mode()).
>>> turtle.heading() 90.0 >>> turtle.position() (0.00,-10.00) >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
- turtle.circle(radius, extent=None, steps=None)
Parameters: - radius – a number
- extent – a number (or None)
- steps – an integer (or None)
As the circle is approximated by an inscribed regular polygon, steps determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons.
>>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0
- turtle.dot(size=None, *color)
Parameters: - size – an integer >= 1 (if given)
- color – a colorstring or a numeric color tuple
>>> turtle.home() >>> turtle.dot() >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50) >>> turtle.position() (100.00,-0.00) >>> turtle.heading() 0.0
- turtle.stamp()
- Stamp a copy of the turtle shape onto the canvas at the current turtle
position. Return a stamp_id for that stamp, which can be used to delete
it by calling clearstamp(stamp_id).
>>> turtle.color("blue") >>> turtle.stamp() 11 >>> turtle.fd(50)
- turtle.clearstamp(stampid)
Parameters: stampid – an integer, must be return value of previous stamp() call
>>> turtle.position() (150.00,-0.00) >>> turtle.color("blue") >>> astamp = turtle.stamp() >>> turtle.fd(50) >>> turtle.position() (200.00,-0.00) >>> turtle.clearstamp(astamp) >>> turtle.position() (200.00,-0.00)
- turtle.clearstamps(n=None)
Parameters: n – an integer (or None)
>>> for i in range(8): ... turtle.stamp(); turtle.fd(30) 13 14 15 16 17 18 19 20 >>> turtle.clearstamps(2) >>> turtle.clearstamps(-2) >>> turtle.clearstamps()
- turtle.undo()
- Undo (repeatedly) the last turtle action(s). Number of available
undo actions is determined by the size of the undobuffer.
>>> for i in range(4): ... turtle.fd(50); turtle.lt(80) ... >>> for i in range(8): ... turtle.undo()
- turtle.speed(speed=None)
Parameters: speed – an integer in the range 0..10 or a speedstring (see below)
If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
- “fastest”: 0
- “fast”: 10
- “normal”: 6
- “slow”: 3
- “slowest”: 1
Attention: speed = 0 means that no animation takes place. forward/back makes turtle jump and likewise left/right make the turtle turn instantly.
>>> turtle.speed() 3 >>> turtle.speed('normal') >>> turtle.speed() 6 >>> turtle.speed(9) >>> turtle.speed() 9
23.1.3.2. Tell Turtle’s state
- turtle.position()
- turtle.pos()
- Return the turtle’s current location (x,y) (as a Vec2D vector).
>>> turtle.pos() (440.00,-0.00)
- turtle.towards(x, y=None)
Parameters: - x – a number or a pair/vector of numbers or a turtle instance
- y – a number if x is a number, else None
>>> turtle.goto(10, 10) >>> turtle.towards(0,0) 225.0
- turtle.xcor()
- Return the turtle’s x coordinate.
>>> turtle.home() >>> turtle.left(50) >>> turtle.forward(100) >>> turtle.pos() (64.28,76.60) >>> print(round(turtle.xcor(), 5)) 64.27876
- turtle.ycor()
- Return the turtle’s y coordinate.
>>> turtle.home() >>> turtle.left(60) >>> turtle.forward(100) >>> print(turtle.pos()) (50.00,86.60) >>> print(round(turtle.ycor(), 5)) 86.60254
- turtle.heading()
- Return the turtle’s current heading (value depends on the turtle mode, see
mode()).
>>> turtle.home() >>> turtle.left(67) >>> turtle.heading() 67.0
- turtle.distance(x, y=None)
Parameters: - x – a number or a pair/vector of numbers or a turtle instance
- y – a number if x is a number, else None
>>> turtle.home() >>> turtle.distance(30,40) 50.0 >>> turtle.distance((30,40)) 50.0 >>> joe = Turtle() >>> joe.forward(77) >>> turtle.distance(joe) 77.0
23.1.3.3. Settings for measurement
- turtle.degrees(fullcircle=360.0)
Parameters: fullcircle – a number
>>> turtle.home() >>> turtle.left(90) >>> turtle.heading() 90.0 Change angle measurement unit to grad (also known as gon, grade, or gradian and equals 1/100-th of the right angle.) >>> turtle.degrees(400.0) >>> turtle.heading() 100.0 >>> turtle.degrees(360) >>> turtle.heading() 90.0
23.1.3.4. Pen control
23.1.3.4.1. Drawing state
- turtle.pensize(width=None)
- turtle.width(width=None)
Parameters: width – a positive number
>>> turtle.pensize() 1 >>> turtle.pensize(10) # from here on lines of width 10 are drawn
- turtle.pen(pen=None, **pendict)
Parameters: - pen – a dictionary with some or all of the below listed keys
- pendict – one or more keyword-arguments with the below listed keys as keywords
- “shown”: True/False
- “pendown”: True/False
- “pencolor”: color-string or color-tuple
- “fillcolor”: color-string or color-tuple
- “pensize”: positive number
- “speed”: number in range 0..10
- “resizemode”: “auto” or “user” or “noresize”
- “stretchfactor”: (positive number, positive number)
- “outline”: positive number
- “tilt”: number
>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10) >>> sorted(turtle.pen().items()) [('fillcolor', 'black'), ('outline', 1), ('pencolor', 'red'), ('pendown', True), ('pensize', 10), ('resizemode', 'noresize'), ('shearfactor', 0.0), ('shown', True), ('speed', 9), ('stretchfactor', (1.0, 1.0)), ('tilt', 0.0)] >>> penstate=turtle.pen() >>> turtle.color("yellow", "") >>> turtle.penup() >>> sorted(turtle.pen().items())[:3] [('fillcolor', ''), ('outline', 1), ('pencolor', 'yellow')] >>> turtle.pen(penstate, fillcolor="green") >>> sorted(turtle.pen().items())[:3] [('fillcolor', 'green'), ('outline', 1), ('pencolor', 'red')]
23.1.3.4.2. Color control
- turtle.pencolor(*args)
- Return or set the pencolor.
Four input formats are allowed:
- pencolor()
- Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor call.
- pencolor(colorstring)
- Set pencolor to colorstring, which is a Tk color specification string, such as "red", "yellow", or "#33cc8c".
- pencolor((r, g, b))
- Set pencolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be in the range 0..colormode, where colormode is either 1.0 or 255 (see colormode()).
- pencolor(r, g, b)
- Set pencolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.If turtleshape is a polygon, the outline of that polygon is drawn with the newly set pencolor.
>>> colormode() 1.0 >>> turtle.pencolor() 'red' >>> turtle.pencolor("brown") >>> turtle.pencolor() 'brown' >>> tup = (0.2, 0.8, 0.55) >>> turtle.pencolor(tup) >>> turtle.pencolor() (0.2, 0.8, 0.5490196078431373) >>> colormode(255) >>> turtle.pencolor() (51.0, 204.0, 140.0) >>> turtle.pencolor('#32c18f') >>> turtle.pencolor() (50.0, 193.0, 143.0)
- turtle.fillcolor(*args)
- Return or set the fillcolor.
Four input formats are allowed:
- fillcolor()
- Return the current fillcolor as color specification string, possibly in tuple format (see example). May be used as input to another color/pencolor/fillcolor call.
- fillcolor(colorstring)
- Set fillcolor to colorstring, which is a Tk color specification string, such as "red", "yellow", or "#33cc8c".
- fillcolor((r, g, b))
- Set fillcolor to the RGB color represented by the tuple of r, g, and b. Each of r, g, and b must be in the range 0..colormode, where colormode is either 1.0 or 255 (see colormode()).
- fillcolor(r, g, b)
- Set fillcolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.If turtleshape is a polygon, the interior of that polygon is drawn with the newly set fillcolor.
>>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> col = turtle.pencolor() >>> col (50.0, 193.0, 143.0) >>> turtle.fillcolor(col) >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0, 255.0, 255.0)
- turtle.color(*args)
- Return or set pencolor and fillcolor.
Several input formats are allowed. They use 0 to 3 arguments as follows:
- color()
- Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by pencolor() and fillcolor().
- color(colorstring), color((r,g,b)), color(r,g,b)
- Inputs as in pencolor(), set both, fillcolor and pencolor, to the given value.
- color(colorstring1, colorstring2), color((r1,g1,b1), (r2,g2,b2))
- Equivalent to pencolor(colorstring1) and fillcolor(colorstring2) and analogously if the other input format is used.If turtleshape is a polygon, outline and interior of that polygon is drawn with the newly set colors.
>>> turtle.color("red", "green") >>> turtle.color() ('red', 'green') >>> color("#285078", "#a0c8f0") >>> color() ((40.0, 80.0, 120.0), (160.0, 200.0, 240.0))
23.1.3.4.3. Filling
- turtle.filling()
- Return fillstate (True if filling, False else).
>>> turtle.begin_fill() >>> if turtle.filling(): ... turtle.pensize(5) ... else: ... turtle.pensize(3)
- turtle.end_fill()
- Fill the shape drawn after the last call to begin_fill().
>>> turtle.color("black", "red") >>> turtle.begin_fill() >>> turtle.circle(80) >>> turtle.end_fill()
23.1.3.4.4. More drawing control
- turtle.reset()
- Delete the turtle’s drawings from the screen, re-center the turtle and set
variables to the default values.
>>> turtle.goto(0,-22) >>> turtle.left(100) >>> turtle.position() (0.00,-22.00) >>> turtle.heading() 100.0 >>> turtle.reset() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0
- turtle.clear()
- Delete the turtle’s drawings from the screen. Do not move turtle. State and
position of the turtle as well as drawings of other turtles are not affected.
- turtle.write(arg, move=False, align="left", font=("Arial", 8, "normal"))
Parameters: - arg – object to be written to the TurtleScreen
- move – True/False
- align – one of the strings “left”, “center” or right”
- font – a triple (fontname, fontsize, fonttype)
>>> turtle.write("Home = ", True, align="center") >>> turtle.write((0,0), True)
23.1.3.5. Turtle state
23.1.3.5.1. Visibility
23.1.3.5.2. Appearance
- turtle.shape(name=None)
Parameters: name – a string which is a valid shapename
>>> turtle.shape() 'classic' >>> turtle.shape("turtle") >>> turtle.shape() 'turtle'
- turtle.resizemode(rmode=None)
Parameters: rmode – one of the strings “auto”, “user”, “noresize”
- “auto”: adapts the appearance of the turtle corresponding to the value of pensize.
- “user”: adapts the appearance of the turtle according to the values of stretchfactor and outlinewidth (outline), which are set by shapesize().
- “noresize”: no adaption of the turtle’s appearance takes place.
>>> turtle.resizemode() 'noresize' >>> turtle.resizemode("auto") >>> turtle.resizemode() 'auto'
- turtle.shapesize(stretch_wid=None, stretch_len=None, outline=None)
- turtle.turtlesize(stretch_wid=None, stretch_len=None, outline=None)
Parameters: - stretch_wid – positive number
- stretch_len – positive number
- outline – positive number
>>> turtle.shapesize() (1.0, 1.0, 1) >>> turtle.resizemode("user") >>> turtle.shapesize(5, 5, 12) >>> turtle.shapesize() (5, 5, 12) >>> turtle.shapesize(outline=8) >>> turtle.shapesize() (5, 5, 8)
- turtle.shearfactor(shear=None)
Parameters: shear – number (optional)
>>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.shearfactor(0.5) >>> turtle.shearfactor() 0.5
- turtle.tilt(angle)
Parameters: angle – a number
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(30) >>> turtle.fd(50) >>> turtle.tilt(30) >>> turtle.fd(50)
- turtle.settiltangle(angle)
Parameters: angle – a number
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.settiltangle(45) >>> turtle.fd(50) >>> turtle.settiltangle(-45) >>> turtle.fd(50)
Deprecated since version 3.1.
- turtle.tiltangle(angle=None)
Parameters: angle – a number (optional)
>>> turtle.reset() >>> turtle.shape("circle") >>> turtle.shapesize(5,2) >>> turtle.tilt(45) >>> turtle.tiltangle() 45.0
- turtle.shapetransform(t11=None, t12=None, t21=None, t22=None)
Parameters: - t11 – a number (optional)
- t12 – a number (optional)
- t21 – a number (optional)
- t12 – a number (optional)
If none of the matrix elements are given, return the transformation matrix as a tuple of 4 elements. Otherwise set the given elements and transform the turtleshape according to the matrix consisting of first row t11, t12 and second row t21, 22. The determinant t11 * t22 - t12 * t21 must not be zero, otherwise an error is raised. Modify stretchfactor, shearfactor and tiltangle according to the given matrix.
>>> turtle = Turtle() >>> turtle.shape("square") >>> turtle.shapesize(4,2) >>> turtle.shearfactor(-0.5) >>> turtle.shapetransform() (4.0, -1.0, -0.0, 2.0)
23.1.3.6. Using events
- turtle.onclick(fun, btn=1, add=None)
Parameters: - fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
- num – number of the mouse-button, defaults to 1 (left mouse button)
- add – True or False – if True, a new binding will be added, otherwise it will replace a former binding
>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
- turtle.onrelease(fun, btn=1, add=None)
Parameters: - fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
- num – number of the mouse-button, defaults to 1 (left mouse button)
- add – True or False – if True, a new binding will be added, otherwise it will replace a former binding
>>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
- turtle.ondrag(fun, btn=1, add=None)
Parameters: - fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
- num – number of the mouse-button, defaults to 1 (left mouse button)
- add – True or False – if True, a new binding will be added, otherwise it will replace a former binding
Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
>>> turtle.ondrag(turtle.goto)
23.1.3.7. Special Turtle methods
- turtle.begin_poly()
- Start recording the vertices of a polygon. Current turtle position is first
vertex of polygon.
- turtle.end_poly()
- Stop recording the vertices of a polygon. Current turtle position is last
vertex of polygon. This will be connected with the first vertex.
- turtle.get_poly()
- Return the last recorded polygon.
>>> turtle.home() >>> turtle.begin_poly() >>> turtle.fd(100) >>> turtle.left(20) >>> turtle.fd(30) >>> turtle.left(60) >>> turtle.fd(50) >>> turtle.end_poly() >>> p = turtle.get_poly() >>> register_shape("myFavouriteShape", p)
- turtle.clone()
- Create and return a clone of the turtle with same position, heading and
turtle properties.
>>> mick = Turtle() >>> joe = mick.clone()
- turtle.getturtle()
- turtle.getpen()
- Return the Turtle object itself. Only reasonable use: as a function to
return the “anonymous turtle”:
>>> pet = getturtle() >>> pet.fd(50) >>> pet <turtle.Turtle object at 0x...>
- turtle.getscreen()
- Return the TurtleScreen object the turtle is drawing on.
TurtleScreen methods can then be called for that object.
>>> ts = turtle.getscreen() >>> ts <turtle._Screen object at 0x...> >>> ts.bgcolor("pink")
- turtle.setundobuffer(size)
Parameters: size – an integer or None
>>> turtle.setundobuffer(42)
23.1.3.8. Compound shapes
To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class Shape explicitly as described below:- Create an empty Shape object of type “compound”.
- Add as many components to this object as desired, using the addcomponent() method.For example:
>>> s = Shape("compound") >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5)) >>> s.addcomponent(poly1, "red", "blue") >>> poly2 = ((0,0),(10,-5),(-10,-5)) >>> s.addcomponent(poly2, "blue", "red")
- Now add the Shape to the Screen’s shapelist and use it:
>>> register_shape("myshape", s) >>> shape("myshape")
Note
The Shape class is used internally by the register_shape()
method in different ways. The application programmer has to deal with the
Shape class only when using compound shapes like shown above!
23.1.4. Methods of TurtleScreen/Screen and corresponding functions
Most of the examples in this section refer to a TurtleScreen instance called screen.23.1.4.1. Window control
- turtle.bgcolor(*args)
Parameters: args – a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers
>>> screen.bgcolor("orange") >>> screen.bgcolor() 'orange' >>> screen.bgcolor("#800080") >>> screen.bgcolor() (128.0, 0.0, 128.0)
- turtle.bgpic(picname=None)
Parameters: picname – a string, name of a gif-file or "nopic", or None
>>> screen.bgpic() 'nopic' >>> screen.bgpic("landscape.gif") >>> screen.bgpic() "landscape.gif"
- turtle.clear()
- turtle.clearscreen()
- Delete all drawings and all turtles from the TurtleScreen. Reset the now
empty TurtleScreen to its initial state: white background, no background
image, no event bindings and tracing on.
NoteThis TurtleScreen method is available as a global function only under the name clearscreen. The global function clear is a different one derived from the Turtle method clear.
- turtle.reset()
- turtle.resetscreen()
- Reset all Turtles on the Screen to their initial state.
NoteThis TurtleScreen method is available as a global function only under the name resetscreen. The global function reset is another one derived from the Turtle method reset.
- turtle.screensize(canvwidth=None, canvheight=None, bg=None)
Parameters: - canvwidth – positive integer, new width of canvas in pixels
- canvheight – positive integer, new height of canvas in pixels
- bg – colorstring or color-tuple, new background color
>>> screen.screensize() (400, 300) >>> screen.screensize(2000,1500) >>> screen.screensize() (2000, 1500)
- turtle.setworldcoordinates(llx, lly, urx, ury)
Parameters: - llx – a number, x-coordinate of lower left corner of canvas
- lly – a number, y-coordinate of lower left corner of canvas
- urx – a number, x-coordinate of upper right corner of canvas
- ury – a number, y-coordinate of upper right corner of canvas
ATTENTION: in user-defined coordinate systems angles may appear distorted.
>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
23.1.4.2. Animation control
- turtle.delay(delay=None)
Parameters: delay – positive integer
Optional argument:
>>> screen.delay() 10 >>> screen.delay(5) >>> screen.delay() 5
- turtle.tracer(n=None, delay=None)
Parameters: - n – nonnegative integer
- delay – nonnegative integer
>>> screen.tracer(8, 25) >>> dist = 2 >>> for i in range(200): ... fd(dist) ... rt(90) ... dist += 2
23.1.4.3. Using screen events
- turtle.listen(xdummy=None, ydummy=None)
- Set focus on TurtleScreen (in order to collect key-events). Dummy arguments
are provided in order to be able to pass listen() to the onclick method.
- turtle.onkey(fun, key)
- turtle.onkeyrelease(fun, key)
Parameters: - fun – a function with no arguments or None
- key – a string: key (e.g. “a”) or key-symbol (e.g. “space”)
>>> def f(): ... fd(50) ... lt(60) ... >>> screen.onkey(f, "Up") >>> screen.listen()
- turtle.onkeypress(fun, key=None)
Parameters: - fun – a function with no arguments or None
- key – a string: key (e.g. “a”) or key-symbol (e.g. “space”)
>>> def f(): ... fd(50) ... >>> screen.onkey(f, "Up") >>> screen.listen()
- turtle.onclick(fun, btn=1, add=None)
- turtle.onscreenclick(fun, btn=1, add=None)
Parameters: - fun – a function with two arguments which will be called with the coordinates of the clicked point on the canvas
- num – number of the mouse-button, defaults to 1 (left mouse button)
- add – True or False – if True, a new binding will be added, otherwise it will replace a former binding
Example for a TurtleScreen instance named screen and a Turtle instance named turtle:
>>> screen.onclick(turtle.goto) # Subsequently clicking into the TurtleScreen will >>> # make the turtle move to the clicked point. >>> screen.onclick(None) # remove event binding again
NoteThis TurtleScreen method is available as a global function only under the name onscreenclick. The global function onclick is another one derived from the Turtle method onclick.
- turtle.ontimer(fun, t=0)
Parameters: - fun – a function with no arguments
- t – a number >= 0
>>> running = True >>> def f(): ... if running: ... fd(50) ... lt(60) ... screen.ontimer(f, 250) >>> f() ### makes the turtle march around >>> running = False
23.1.4.4. Input methods
- turtle.textinput(title, prompt)
Parameters: - title – string
- prompt – string
>>> screen.textinput("NIM", "Name of first player:")
- turtle.numinput(title, prompt, default=None, minval=None, maxval=None)
Parameters: - title – string
- prompt – string
- default – number (optional)
- minval – number (optional)
- maxval – number (optional)
>>> screen.numinput("Poker", "Your stakes:", 1000, minval=10, maxval=10000)
23.1.4.5. Settings and special methods
- turtle.mode(mode=None)
Parameters: mode – one of the strings “standard”, “logo” or “world”
Mode “standard” is compatible with old turtle. Mode “logo” is compatible with most Logo turtle graphics. Mode “world” uses user-defined “world coordinates”. Attention: in this mode angles appear distorted if x/y unit-ratio doesn’t equal 1.
Mode Initial turtle heading positive angles “standard” to the right (east) counterclockwise “logo” upward (north) clockwise >>> mode("logo") # resets turtle heading to north >>> mode() 'logo'
- turtle.colormode(cmode=None)
Parameters: cmode – one of the values 1.0 or 255
>>> screen.colormode(1) >>> turtle.pencolor(240, 160, 80) Traceback (most recent call last): ... TurtleGraphicsError: bad color sequence: (240, 160, 80) >>> screen.colormode() 1.0 >>> screen.colormode(255) >>> screen.colormode() 255 >>> turtle.pencolor(240,160,80)
- turtle.getcanvas()
- Return the Canvas of this TurtleScreen. Useful for insiders who know what to
do with a Tkinter Canvas.
>>> cv = screen.getcanvas() >>> cv <turtle.ScrolledCanvas object at ...>
- turtle.getshapes()
- Return a list of names of all currently available turtle shapes.
>>> screen.getshapes() ['arrow', 'blank', 'circle', ..., 'turtle']
- turtle.register_shape(name, shape=None)
- turtle.addshape(name, shape=None)
- There are three different ways to call this function:
- name is the name of a gif-file and shape is None: Install the corresponding image shape.
>>> screen.register_shape("turtle.gif")
NoteImage shapes do not rotate when turning the turtle, so they do not display the heading of the turtle! - name is an arbitrary string and shape is a tuple of pairs of coordinates: Install the corresponding polygon shape.
>>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
- name is an arbitrary string and shape is a (compound) Shape object: Install the corresponding compound shape.
23.1.4.6. Methods specific to Screen, not inherited from TurtleScreen
- turtle.exitonclick()
- Bind bye() method to mouse clicks on the Screen.
If the value “using_IDLE” in the configuration dictionary is False (default value), also enter mainloop. Remark: If IDLE with the -n switch (no subprocess) is used, this value should be set to True in turtle.cfg. In this case IDLE’s own mainloop is active also for the client script.
- turtle.setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
- Set the size and position of the main window. Default values of arguments
are stored in the configuration dictionary and can be changed via a
turtle.cfg file.
Parameters: - width – if an integer, a size in pixels, if a float, a fraction of the screen; default is 50% of screen
- height – if an integer, the height in pixels, if a float, a fraction of the screen; default is 75% of screen
- startx – if positive, starting position in pixels from the left edge of the screen, if negative from the right edge, if None, center window horizontally
- startx – if positive, starting position in pixels from the top edge of the screen, if negative from the bottom edge, if None, center window vertically
>>> screen.setup (width=200, height=200, startx=0, starty=0) >>> # sets window to 200x200 pixels, in upper left of screen >>> screen.setup(width=.75, height=0.5, startx=None, starty=None) >>> # sets window to 75% of screen by 50% of screen and centers
23.1.5. Public classes
- class turtle.RawTurtle(canvas)
- class turtle.RawPen(canvas)
Parameters: canvas – a tkinter.Canvas, a ScrolledCanvas or a TurtleScreen
- class turtle.Turtle
- Subclass of RawTurtle, has the same interface but draws on a default
Screen object created automatically when needed for the first time.
- class turtle.TurtleScreen(cv)
Parameters: cv – a tkinter.Canvas
- class turtle.Screen
- Subclass of TurtleScreen, with four methods added.
- class turtle.ScrolledCanvas(master)
Parameters: master – some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added
- class turtle.Shape(type_, data)
Parameters: type_ – one of the strings “polygon”, “image”, “compound”
type_ data “polygon” a polygon-tuple, i.e. a tuple of pairs of coordinates “image” an image (in this form only used internally!) “compound” None (a compound shape has to be constructed using the addcomponent() method) - addcomponent(poly, fill, outline=None)
Parameters: - poly – a polygon, i.e. a tuple of pairs of numbers
- fill – a color the poly will be filled with
- outline – a color for the poly’s outline (if given)
>>> poly = ((0,0),(10,-5),(0,10),(-10,-5)) >>> s = Shape("compound") >>> s.addcomponent(poly, "red", "blue") >>> # ... add more components and then use register_shape()
- class turtle.Vec2D(x, y)
- A two-dimensional vector class, used as a helper class for implementing
turtle graphics. May be useful for turtle graphics programs too. Derived
from tuple, so a vector is a tuple!
Provides (for a, b vectors, k number):
- a + b vector addition
- a - b vector subtraction
- a * b inner product
- k * a and a * k multiplication with scalar
- abs(a) absolute value of a
- a.rotate(angle) rotation
23.1.6. Help and configuration
23.1.6.1. How to use help
The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:- When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
- Calling help() on methods or functions displays the docstrings:
>>> help(Screen.bgcolor) Help on method bgcolor in module turtle: bgcolor(self, *args) unbound turtle.Screen method Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. >>> screen.bgcolor("orange") >>> screen.bgcolor() "orange" >>> screen.bgcolor(0.5,0,0.5) >>> screen.bgcolor() "#800080" >>> help(Turtle.penup) Help on method penup in module turtle: penup(self) unbound turtle.Turtle method Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument >>> turtle.penup()
- The docstrings of the functions which are derived from methods have a modified form:
>>> help(bgcolor) Help on function bgcolor in module turtle: bgcolor(*args) Set or return backgroundcolor of the TurtleScreen. Arguments (if given): a color string or three numbers in the range 0..colormode or a 3-tuple of such numbers. Example:: >>> bgcolor("orange") >>> bgcolor() "orange" >>> bgcolor(0.5,0,0.5) >>> bgcolor() "#800080" >>> help(penup) Help on function penup in module turtle: penup() Pull the pen up -- no drawing when moving. Aliases: penup | pu | up No argument Example: >>> penup()
23.1.6.2. Translation of docstrings into different languages
There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.- turtle.write_docstringdict(filename="turtle_docstringdict")
Parameters: filename – a string, used as filename
If you have an appropriate entry in your turtle.cfg file this dictionary will be read in at import time and will replace the original English docstrings.
At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
23.1.6.3. How to configure Screen and Turtles
The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it.If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can prepare a configuration file turtle.cfg which will be read at import time and modify the configuration according to its settings.
The built in configuration would correspond to the following turtle.cfg:
width = 0.5
height = 0.75
leftright = None
topbottom = None
canvwidth = 400
canvheight = 300
mode = standard
colormode = 1.0
delay = 10
undobuffersize = 1000
shape = classic
pencolor = black
fillcolor = black
resizemode = noresize
visible = True
language = english
exampleturtle = turtle
examplescreen = screen
title = Python Turtle Graphics
using_IDLE = False
- The first four lines correspond to the arguments of the Screen.setup() method.
- Line 5 and 6 correspond to the arguments of the method Screen.screensize().
- shape can be any of the built-in shapes, e.g: arrow, turtle, etc. For more info try help(shape).
- If you want to use no fillcolor (i.e. make the turtle transparent), you have to write fillcolor = "" (but all nonempty strings must not have quotes in the cfg-file).
- If you want to reflect the turtle its state, you have to use resizemode = auto.
- If you set e.g. language = italian the docstringdict turtle_docstringdict_italian.py will be loaded at import time (if present on the import path, e.g. in the same directory as turtle.
- The entries exampleturtle and examplescreen define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings.
- using_IDLE: Set this to True if you regularly work with IDLE and its -n switch (“no subprocess”). This will prevent exitonclick() to enter the mainloop.
The Lib/turtledemo directory contains a turtle.cfg file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer).
23.1.7. Demo scripts
There is a set of demo scripts in the turtledemo package. These scripts can be run and viewed using the supplied demo viewer as follows:python -m turtledemo
python -m turtledemo.bytedesign
- a set of 15 demo scripts demonstrating different features of the new module turtle;
- a demo viewer __main__.py which can be used to view the sourcecode of the scripts and run them at the same time. 14 of the examples can be accessed via the Examples menu; all of them can also be run standalone.
- The example turtledemo.two_canvases demonstrates the simultaneous use of two canvases with the turtle module. Therefore it only can be run standalone.
- There is a turtle.cfg file in this directory, which serves as an example for how to write and use such files.
Name | Description | Features |
bytedesign | complex classical turtle graphics pattern | tracer(), delay, update() |
chaos | graphs Verhulst dynamics, shows that computer’s computations can generate results sometimes against the common sense expectations | world coordinates |
clock | analog clock showing time of your computer | turtles as clock’s hands, ontimer |
colormixer | experiment with r, g, b | ondrag() |
fractalcurves | Hilbert & Koch curves | recursion |
lindenmayer | ethnomathematics (indian kolams) | L-System |
minimal_hanoi | Towers of Hanoi | Rectangular Turtles as Hanoi discs (shape, shapesize) |
nim | play the classical nim game with three heaps of sticks against the computer. | turtles as nimsticks, event driven (mouse, keyboard) |
paint | super minimalistic drawing program | onclick() |
peace | elementary | turtle: appearance and animation |
penrose | aperiodic tiling with kites and darts | stamp() |
planet_and_moon | simulation of gravitational system | compound shapes, Vec2D |
round_dance | dancing turtles rotating pairwise in opposite direction | compound shapes, clone shapesize, tilt, get_shapepoly, update |
tree | a (graphical) breadth first tree (using generators) | clone() |
wikipedia | a pattern from the wikipedia article on turtle graphics | clone(), undo() |
yingyang | another elementary example | circle() |
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